Two extra steps are required in order to reach optimal flow. Second, the outer lanes must be balanced. As such, belt balancing is essentially optional in Shapez, though it may be useful for large factories or challenge builds trying to minimise Trash use. Factorio belt balancer This procedure garantees that if flows are evenly distributed before a fork, then they will be evenly distributed after a fork. To fix the prior balancing example, for instance, simply add additional extractors to each of the lower lines. When belts do not serve similar numbers of machines, it is often easier to add or remove machines from the odd belt out than to introduce a complex balancing mechanism that impacts all other belts. This is much less of a concern in Shapez, due to the infinite nature of resources, the fixed rate of each machine, and the small number of final outputs.Īs long as belts all serve the same number of machines (input and output), they will be balanced automatically. Top 30 Factorio Balancer GIFs My lines are slowing down because the lanes of each belt aren't balanced Xterminator and Madzuri show an 8 lane 4 to 4 balancer: drive This 3 to 1 belt balancer is particularly useful at train depots, as two of them are sufficient to provide egress for all 6 inserters capable of unloading from one side of a single train car 8ft, 80-120 lbs, Tool Balancer, Rachet. You will be mining resources, researching technologies, building infrastructure, automating production and fighting enemies. This arises in most factory games due to differing rates of production and consumption of different resources by different machines and operations - sometimes with differing priorities. Factorio is a game in which you build and maintain factories. This page is a collection of designs specifically for Shapez.io rendered in images large enough for you to see and reproduce.īelt balancers are needed when multiple belts need to handle potentially uneven inputs or outputs. Putting a lane-balancer after an inherently balanced build that produces the item is also not necessary as then half of the production pauses and the other half fills the moving lane to saturation. There are many resources out on the internet to help with this, especially since designs for other factory games such as Factorio and Satisfactory will likely work for Shapez.io too. If there is enough input for the item to saturate a whole belt then putting a lane-balancer in wont help to get more items later on. It's easy as a novice to think that if you just cover your belts with as many balancers as possible that you'll get an even loading, but that doesn't work.Īn example of bad balancing. Balancing the load across several belts is deceptively complicated.
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