![]() Videogame Flamethrowers Suck: they do not.As with the prequel, a lot of other units like armored cars, ATGM vehicles or artillery are also available.If a tank was fielded by any European nation in this game's time period, it's probably in here somewhere.ATGMs sheltering in a city block will stop a tank charge in its tracks. Urban Warfare: city sectors play a prominent role on most maps, and make infantry an absolute necessity, since urban fighting is guaranteed to be extremely messy for all combatants involved. ![]() Swedes with Cool Planes: Sweden is a new playable country.Of course, this is Truth in Television-missiles are slow compared to sabot shells, and whether or not your unit would be able to do anything about that missile trail heading toward them is another story entirely. Painfully Slow Projectile: ATGMs travel quite slowly and you could easily make out their progress, but only in comparison to high-velocity cannon rounds streaking across the battlefield.It's a popular counter to the Soviet T-80U. One-Hit Kill: AirLand Battle adds the French Super Etendard attack aircraft (aka the "Super Retard", or "Super Nintendo"), which carries a single missile capable of one-shotting any ground unit it hits.Norwegians With No Ammo: Norway is a new playable country.Meaningful Name: AirLand Battle was a contemporary US military doctrine for the use of air and land assets in battle, as is done by the player in game.(The exception is for antitank missiles, which generally have a very high AP value to begin with.) KE is preferred whenever possible, since it gains substantial bonuses in armor penetration as range to target decreases (representing the tendency for sabot shells to lose velocity and hence hitting power as range increases), whereas HEAT weapons do not benefit from close-range AP bonuses. Kinetic Weapons Are Just Better: a non-sci-fi use of the trope in that tank guns come in two varieties, HEAT shaped-charge or KE sabot.Home Guard: reserve troops, like West German Heimatschutzen or Danish Hjemmeværnet, are available troop options, for when you need a lot of low-cost troops to hold urban sectors. ![]() A properly supported and dug-in infantry force can be nigh-impossible to dislodge and stop an armored charge in its tracks. Garrisonable Structures: one of the main reasons to focus on infantry is their ability to take and hold urban sectors.As a bonus, supply trucks and forward bases can be captured. Although supplies are abstracted, the game tracks ammunition, fuel, and health (abstracted as "spare parts" or "infantry reinforcements") for units, and keeping supply lines open to support your advance and to keep units' fuel, ammo, and health topped off is a vital part of any game. Easy Logistics: to a much lesser extent than most RTSes.Do Not Run with a Gun: most units' accuracies will go straight to hell when fired on the move, unless they're very well-trained infantry with a CQC-capable squad automatic weapon, or a vehicle with a high stabilization stat.Danes With Drakens: Denmark is a new playable country.There is no such thing as a perfectly balanced deck, and much of the fun in deck-building is figuring out a specialization you want to play, and covering its weaknesses as best as you can. Crippling Overspecialization: a definite possibility with certain nation-, type-, or era-specific decks.Over 100 distinct aircraft units are included - and that's before you get to the helicopters. ![]()
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